Famicom Emulator Tips: How to Get Crisp, Clean Pixels!

I wanted to take a closer look at Famicom-style pixel art, so I decided to actually play some games using an emulator on my Mac.

I’m using an emulator called RetroArch to run Super Mario Bros.

RetroArch
RetroArch is a frontend for emulators, game engines and media players. It enables you to run classic games on a wide ran...

By the way, the ROM I’m using was dumped from an actual cartridge using a device called Retro Dumper.

レトロダンパー 「FC ダンパー V4.1」 ファミコン Famicom ファミリーコンピュータ(Family Computer) ●USBケーブル(Type-C)50cm付属● RetroDumper [2569]
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I launched the game and took a screenshot—then zoomed in to take a closer look…

Hmm… the pixel sizes are inconsistent.

So, I decided to tweak some settings:

Go to

Settings > Video > Scaling
and turn on “Integer Scale”, and set “Aspect Ratio” to 1:1 PAR (8:7 DAR).

After changing the settings, Mario looks slimmer and cleaner. All the pixels are now the same size. This is what’s called pixel-perfect rendering.

Here’s a comparison of full screenshots—before (left) and after (right) the setting change. The left one looks more familiar, but the right one has accurate, uniform pixel dimensions.

I tested it with Dig Dug as well. All the pixels are now perfect squares—beautiful!

I took a screenshot with Window Scale set to 1x, trimmed the edges in a paint app, then opened it in Aseprite. Now I can study the pixel art in detail, pixel by pixel.

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